// Speichert die Farbwerte / Stores the colors //
type
PRGBTripleArray = ^TRGBTripleArray;
TRGBTripleArray = array[0..32767] of TRGBTriple;
/////////////////////////////////////////////////
// Fade In //
/////////////////////////////////////////////////
procedure FadeIn(ImageFileName: TFileName);
var
Bitmap, BaseBitmap: TBitmap;
Row, BaseRow: PRGBTripleArray;
x, y, step: integer;
begin
// Bitmaps vorbereiten / Preparing the Bitmap //
Bitmap := TBitmap.Create;
try
Bitmap.PixelFormat := pf32bit; // oder pf24bit / or pf24bit //
Bitmap.LoadFromFile(ImageFileName);
BaseBitmap := TBitmap.Create;
try
BaseBitmap.PixelFormat := pf32bit;
BaseBitmap.Assign(Bitmap);
// Fading //
for step := 0 to 32 do
begin
for y := 0 to (Bitmap.Height - 1) do
begin
BaseRow := BaseBitmap.Scanline[y];
// Farben vom Endbild holen / Getting colors from final image //
Row := Bitmap.Scanline[y];
// Farben vom aktuellen Bild / Colors from the image as it is now //
for x := 0 to (Bitmap.Width - 1) do
begin
Row[x].rgbtRed := (step * BaseRow[x].rgbtRed) shr 5;
Row[x].rgbtGreen := (step * BaseRow[x].rgbtGreen) shr 5; // Fading //
Row[x].rgbtBlue := (step * BaseRow[x].rgbtBlue) shr 5;
end;
end;
Form1.Canvas.Draw(0, 0, Bitmap); // neues Bild ausgeben / Output new image //
InvalidateRect(Form1.Handle, nil, False);
// Fenster neu zeichnen / Redraw window //
RedrawWindow(Form1.Handle, nil, 0, RDW_UPDATENOW);
end;
finally
BaseBitmap.Free;
end;
finally
Bitmap.Free;
end;
end;
/////////////////////////////////////////////////
// Fade Out //
/////////////////////////////////////////////////
procedure FadeOut(ImageFileName: TFileName);
var
Bitmap, BaseBitmap: TBitmap;
Row, BaseRow: PRGBTripleArray;
x, y, step: integer;
begin
// Bitmaps vorbereiten / Preparing the Bitmap //
Bitmap := TBitmap.Create;
try
Bitmap.PixelFormat := pf32bit; // oder pf24bit / or pf24bit //
Bitmap.LoadFromFile(ImageFileName);
BaseBitmap := TBitmap.Create;
try
BaseBitmap.PixelFormat := pf32bit;
BaseBitmap.Assign(Bitmap);
// Fading //
for step := 32 downto 0 do
begin
for y := 0 to (Bitmap.Height - 1) do
begin
BaseRow := BaseBitmap.Scanline[y];
// Farben vom Endbild holen / Getting colors from final image //
Row := Bitmap.Scanline[y];
// Farben vom aktuellen Bild / Colors from the image as it is now //
for x := 0 to (Bitmap.Width - 1) do
begin
Row[x].rgbtRed := (step * BaseRow[x].rgbtRed) shr 5;
Row[x].rgbtGreen := (step * BaseRow[x].rgbtGreen) shr 5; // Fading //
Row[x].rgbtBlue := (step * BaseRow[x].rgbtBlue) shr 5;
end;
end;
Form1.Canvas.Draw(0, 0, Bitmap); // neues Bild ausgeben / Output new image //
InvalidateRect(Form1.Handle, nil, False);
// Fenster neu zeichnen / Redraw window //
RedrawWindow(Form1.Handle, nil, 0, RDW_UPDATENOW);
end;
finally
BaseBitmap.Free;
end;
finally
Bitmap.Free;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
FadeIn('C:\TestImage.bmp')
end;
{*****************************}
{by Yucel Karapinar, ykarapinar@hotmail.com }
{ Only for 24 ve 32 bits bitmaps }
procedure FadeOut(const Bmp: TImage; Pause: Integer);
var
BytesPorScan, counter, w, h: Integer;
p: pByteArray;
begin
if not (Bmp.Picture.Bitmap.PixelFormat in [pf24Bit, pf32Bit]) then
raise Exception.Create('Error, bitmap format is not supporting.');
try
BytesPorScan := Abs(Integer(Bmp.Picture.Bitmap.ScanLine[1]) -
Integer(Bmp.Picture.Bitmap.ScanLine[0]));
except
raise Exception.Create('Error!!');
end;
for counter := 1 to 256 do
begin
for h := 0 to Bmp.Picture.Bitmap.Height - 1 do
begin
P := Bmp.Picture.Bitmap.ScanLine[h];
for w := 0 to BytesPorScan - 1 do
if P^[w] > 0 then P^[w] := P^[w] - 1;
end;
Sleep(Pause);
Bmp.Refresh;
end;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
FadeOut(Image1, 1);
end;
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