...rotate a DIB image?
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Autor:
Michael Wiren |
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function RotateBitmap(var hDIB: HGlobal; radang: Double; clrBack: TColor): Boolean;
// (c) Copyright original C Code: Code Guru
var
lpDIBBits: Pointer;
lpbi, hDIBResult: PBitmapInfoHeader;
bpp, nColors, nWidth, nHeight, nRowBytes: Integer;
cosine, sine: Double;
x1, y1, x2, y2, x3, y3, minx, miny, maxx, maxy, ti, x, y, w, h: Integer;
nResultRowBytes, nHeaderSize: Integer;
i, len: longint;
lpDIBBitsResult: Pointer;
dwBackColor: DWORD;
PtrClr: PRGBQuad;
RbackClr, GBackClr, BBackClr: Word;
sourcex, sourcey: Integer;
mask: Byte;
PtrByte: PByte;
dwpixel: DWORD;
PtrDWord: PDWord;
hDIBResInfo: HGlobal;
begin;
// Get source bitmap info
lpbi := PBitmapInfoHeader(GlobalLock(hdIB));
nHeaderSize := lpbi^.biSize + lpbi^.biClrUsed * SizeOf(TRGBQUAD);
lpDIBBits := Pointer(Longint(lpbi) + nHeaderSize);
bpp := lpbi^.biBitCount; // Bits per pixel
ncolors := lpbi^.biClrUsed; // Already computed when bitmap was loaded
nWidth := lpbi^.biWidth;
nHeight := lpbi^.biHeight;
nRowBytes := ((((nWidth * bpp) + 31) and (not 31)) shr 3);
// Compute the cosine and sine only once
cosine := cos(radang);
sine := sin(radang);
// Compute dimensions of the resulting bitmap
// First get the coordinates of the 3 corners other than origin
x1 := ceil(-nHeight * sine); // Originally floor at all places
y1 := ceil(nHeight * cosine);
x2 := ceil(nWidth * cosine - nHeight * sine);
y2 := ceil(nHeight * cosine + nWidth * sine);
x3 := ceil(nWidth * cosine);
y3 := ceil(nWidth * sine);
minx := min(0, min(x1, min(x2, x3)));
miny := min(0, min(y1, min(y2, y3)));
maxx := max(0, max(x1, max(x2, x3)));// added max(0,
maxy := max(0, max(y1, max(y2, y3)));// added max(0,
w := maxx - minx;
h := maxy - miny;
// Create a DIB to hold the result
nResultRowBytes := ((((w * bpp) + 31) and (not 31)) div 8);
len := nResultRowBytes * h;
hDIBResInfo := GlobalAlloc(GMEM_MOVEABLE, len + nHeaderSize);
if hDIBResInfo = 0 then
begin
Result := False;
Exit;
end;
hDIBResult := PBitmapInfoHeader(GlobalLock(hDIBResInfo));
// Initialize the header information
CopyMemory(hDIBResult, lpbi, nHeaderSize);
//BITMAPINFO &bmInfoResult = *(LPBITMAPINFO)hDIBResult ;
hDIBResult^.biWidth := w;
hDIBResult^.biHeight := h;
hDIBResult^.biSizeImage := len;
lpDIBBitsResult := Pointer(Longint(hDIBResult) + nHeaderSize);
// Get the back color value (index)
ZeroMemory(lpDIBBitsResult, len);
case bpp of
1:
begin //Monochrome
if (clrBack = RGB(255, 255, 255)) then
FillMemory(lpDIBBitsResult, len, $ff);
end;
4,
8:
begin //Search the color table
PtrClr := PRGBQuad(Longint(lpbi) + lpbi^.bisize);
RBackClr := GetRValue(clrBack);
GBackClr := GetGValue(clrBack);
BBackClr := GetBValue(clrBack);
for i := 0 to nColors - 1 do // Color table starts with index 0
begin
if (PtrClr^.rgbBlue = BBackClr) and
(PtrClr^.rgbGreen = GBackClr) and
(PtrClr^.rgbRed = RBackClr) then
begin
if (bpp = 4) then //if(bpp==4) i = i | i<<4;
ti := i or (i shl 4)
else
ti := i;
FillMemory(lpDIBBitsResult, ti, len);
break;
end;
Inc(PtrClr);
end;// If not match found the color remains black
end;
16:
begin
(* When the Compression field is set to BI_BITFIELDS,
Windows 95 supports
only the following 16bpp color masks: A 5-5-5 16-bit image, where the blue mask
is $001F, the green mask is $03E0, and the red mask is $7C00; and a 5-6-5
16-bit image, where the blue mask is $001F, the green mask is $07E0,
and the red mask is $F800. *)
PtrClr := PRGBQuad(Longint(lpbi) + lpbi^.bisize);
if (PtrClr^.rgbRed = $7c00) then // Check the Red mask
begin // Bitmap is RGB555
dwBackColor := ((GetRValue(clrBack) shr 3) shl 10) +
((GetRValue(clrBack) shr 3) shl 5) +
(GetBValue(clrBack) shr 3);
end
else
begin // Bitmap is RGB565
dwBackColor := ((GetRValue(clrBack) shr 3) shl 11) +
((GetRValue(clrBack) shr 2) shl 5) +
(GetBValue(clrBack) shr 3);
end;
end;
24,
32:
begin
dwBackColor := ((GetRValue(clrBack)) shl 16) or
((GetGValue(clrBack)) shl 8) or
((GetBValue(clrBack)));
end;
end;
// Now do the actual rotating - a pixel at a time
// Computing the destination point for each source point
// will leave a few pixels that do not get covered
// So we use a reverse transform - e.i. compute the source point
// for each destination point
for y := 0 to h - 1 do
begin
for x := 0 to w - 1 do
begin
sourcex := floor((x + minx) * cosine + (y + miny) * sine);
sourcey := floor((y + miny) * cosine - (x + minx) * sine);
if ((sourcex >= 0) and (sourcex < nWidth) and
(sourcey >= 0) and (sourcey < nHeight)) then
begin // Set the destination pixel
case bpp of
1:
begin //Monochrome
mask := PByte(Longint(lpDIBBits) +
nRowBytes * sourcey +
(sourcex div 8))^ and ($80 shr
(sourcex mod 8));
if mask <> 0 then
mask := $80 shr (x mod 8);
PtrByte := PByte(Longint(lpDIBBitsResult) +
nResultRowBytes * y + (x div
8));
PtrByte^ := PtrByte^ and (not ($80 shr (x mod
8)));
PtrByte^ := PtrByte^ or mask;
end;
4:
begin
if ((sourcex and 1) <> 0) then
mask := $0f
else
mask := $f0;
mask := PByte(Longint(lpDIBBits) +
nRowBytes * sourcey +
(sourcex div 2))^ and mask;
if ((sourcex and 1) <> (x and 1)) then
begin
if (mask and $f0) <> 0 then
mask := (mask shr 4)
else
mask := (mask shl 4);
end;
PtrByte := PByte(Longint(lpDIBBitsResult) +
nResultRowBytes * y + (x div
2));
if ((x and 1) <> 0) then
PtrByte^ := PtrByte^ and (not $0f)
else
PtrByte^ := PtrByte^ and (not $f0);
PtrByte^ := PtrByte^ or Mask;
end;
8:
begin
mask := PByte(Longint(lpDIBBits) +
nRowBytes * sourcey +
sourcex)^;
PtrByte := PByte(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x);
PtrByte^ := mask;
end;
16:
begin
dwPixel := PDWord(Longint(lpDIBBits) +
nRowBytes * sourcey +
sourcex * 2)^;
PtrDword := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 2);
PtrDword^ := Word(dwpixel);
end;
24:
begin
dwPixel := PDWord(Longint(lpDIBBits) +
nRowBytes * sourcey +
sourcex * 3)^ and $ffffff;
PtrDword := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 3);
PtrDword^ := PtrDword^ or dwPixel;
end;
32:
begin
dwPixel := PDWord(Longint(lpDIBBits) +
nRowBytes * sourcey +
sourcex * 4)^;
PtrDword := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 4);
PtrDword^ := dwpixel;
end;
end; // Case
end
else
begin
// Draw the background color. The background color
// has already been drawn for 8 bits per pixel and less
case bpp of
16:
begin
PtrDWord := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 2);
PtrDword^ := Word(dwBackColor);
end;
24:
begin
PtrDWord := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 3);
PtrDword^ := PtrDword^ or dwBackColor;
end;
32:
begin
PtrDWord := PDWord(Longint(lpDIBBitsResult) +
nResultRowBytes * y + x * 4);
PtrDword^ := dwBackColor;
end;
end;
end;
end;
end;
GlobalUnLock(hDIBResInfo);
GlobalUnLock(hDIB);
GlobalFree(hDIB);
hDIB := hDIBResInfo;
Result := True;
end;
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