whats new ¦  programming tips ¦  indy articles ¦  intraweb articles ¦  informations ¦  links ¦  interviews
 misc ¦  tutorials ¦  Add&Win Game

Tips (1541)

Database (90)
Files (137)
Forms (107)
Graphic (114)
IDE (21)
Indy (5)
Internet / LAN (130)
IntraWeb (0)
Math (76)
Misc (126)
Multimedia (45)
Objects/
ActiveX (51)

OpenTools API (3)
Printing (35)
Strings (83)
System (266)
VCL (242)

Top15

Tips sort by
component


Search Tip

Add new Tip

Add&Win Game

Advertising

43 Visitors Online


 
...convert a bitmap to sepia or greyscale?
Autor: Boatlifter
[ Print tip ]  

Tip Rating (15):  
     


//This function adds a sepia effect to a bitmap.
//the 'depth' sets the colour intensity of the red-brown colour
//greater numbers set a higher intensity.
//To create a greyscale effect instead, set 'depth' to 0

function bmptosepia(const bmp: TBitmap; depth: Integer): Boolean;
var
color,color2:longint;
r,g,b,rr,gg:byte;
h,w:integer;
begin
  for 
h := 0 to bmp.height do
  begin
    for 
w := 0 to bmp.width do
    begin
//first convert the bitmap to greyscale
    
color:=colortorgb(bmp.Canvas.pixels[w,h]);
    r:=getrvalue(color);
    g:=getgvalue(color);
    b:=getbvalue(color);
    color2:=(r+g+b) div 3;
    bmp.canvas.Pixels[w,h]:=RGB(color2,color2,color2);
//then convert it to sepia
    
color:=colortorgb(bmp.Canvas.pixels[w,h]);
    r:=getrvalue(color);
    g:=getgvalue(color);
    b:=getbvalue(color);
    rr:=r+(depth*2);
    gg:=g+depth;
    if rr <= ((depth*2)-1) then
    
rr:=255;
    if gg <= (depth-1) then
    
gg:=255;
    bmp.canvas.Pixels[w,h]:=RGB(rr,gg,b);
    end;
  end;
end;

//Example:
procedure TForm1.Button1Click(Sender: TObject);
begin
  
bmptosepia(image1.picture.bitmap, 20);
end;

 

Rate this tip:

poor
very good


Copyright © by SwissDelphiCenter.ch
All trademarks are the sole property of their respective owners